Sprout wings

freedomtodither:

neil patrick harris performs the doogie howser md theme

Potentially Embarrassing Question: What was your first concert?

bebelestrange:

vagarious:

thecoffeegirl:

theblackmap:

naturespeaks:

little-wing:

ephemeron:


radiohead, toronto, 2001.

The Cure, Dublin, 1989

Jethro Tull - 1978

Weezer/No Doubt - August 1997 (Jones Beach)

Jeff Healey Band Fall 1994 U of M auditorium.

I think it was a Reba McEntire concert, not sure when, or if that’s even my first, but whatev.

Don’t remember exactly, probably an orchestra-type concert my dad dragged me to but if you’re talking rock music, I think it was Heart.

Radiohead - Festival Hall, Brisbane, Australia - 6th February 1998

bebelestrange:

Phoenix (via 9 0 0 0)

bebelestrange:

Phoenix (via 9 0 0 0)
bebelestrange:

VIVRE SA VIE 1962

bebelestrange:

VIVRE SA VIE 1962
monkeytypist:


somethingchanged:
Google Zeitgeist 2008: Australia’s top searched-for crises



… “FINAL FANTASY”??

monkeytypist:

somethingchanged:

Google Zeitgeist 2008: Australia’s top searched-for crises

… “FINAL FANTASY”??

Passage was sad, it was sincere, it was personal, it was mysterious, it was existential, and for all these reasons, it was new. The big boys of gaming, a universe away from Potsdam, e-mailed it to one another. Clint Hocking, a designer at Ubisoft best known for Tom Clancy’s Splinter Cell, was so blown away by Passage that he made it a focus of his Game Developers Conference talk earlier this year. In front of an audience full of the industry’s most influential game designers, Hocking growled, “Why can’t we make a game that fucking means something? A game that matters? You know? We wonder all the time if games are art, if computers can make you cry, and all that. Stop wondering. The answer is yes to both. Here’s a game that made me cry. It did. It really did. The Future of Video Game Design - Esquire. (via monkeytypist)